To force the save of this variable, it can not be turned off from the editor.
It will always be saved.
If you want this field can not be saved, it does not appear in the editor
This allows you to save certain attributes separately from the game, so that they are available without having to load the entire file. It is used for the menu that lists the saved games.
This is the main asset class, with this class you can Save/Load the game, along with a variety of options.
To save a GameObject you need this component
To handle all internals errors
To Manager the save system, file name, auto save, save on exit, encrypt, ect.. You only need one 'SaveIsEasyManager' per scene
Record statistics of all kinds to save and use them later.
It is the object in charge of managing the configuration for the level
An object that allows managing the properties of a saved
An object that allows to handle the properties of the copy of a saved
Use this interface to subscribe to asset events
In which way the asset has to handle the events in this gameobject.
The encryption configuration.
Indicates the result of an integrity test of a saved file.
How to look for the scene.