Class SaveIsEasyManager
To Manager the save system, file name, auto save, save on exit, encrypt, ect.. You only need one 'SaveIsEasyManager' per scene
Inheritance
System.Object
SaveIsEasyManager
Namespace: SaveIsEasy
Assembly: SaveIsEasyDLL.dll
Syntax
public class SaveIsEasyManager : MonoBehaviour
Properties
IsLoaded
To see if the level is loaded
Declaration
public bool IsLoaded { get; }
Property Value
Type | Description |
---|---|
System.Boolean | If the level is loaded |
IsSaved
To see if the level is saved
Declaration
public bool IsSaved { get; }
Property Value
Type | Description |
---|---|
System.Boolean | If the level is saved |