Enum SaveIsEasyComponent.OnLoadEvent
In which way the asset has to handle the events in this gameobject.
Namespace: SaveIsEasy
Assembly: SaveIsEasyDLL.dll
Syntax
public enum OnLoadEvent
Fields
Name | Description |
---|---|
CallStartAfterLoading | This will first load the GameObject information and then call the Start(). |
CallStartBeforeAndAfterLoading | This will cause the Start() to be called before and after the information is loaded. |
CallStartBeforeLoading | This will cause the Start() to be called first and then the GameObject information will be loaded. |
Off | The asset is not going to call Start() |